Idea 49 - Web 2.0
With a few far-sighted exceptions, business is slow to wake up to the
new. When it does, however, it devours it. A handful of early movers turn a new
idea into a competitive advantage until everyone else catches up. Then the new
becomes the norm and the field is levelled once again. That is as true for
communications technology as for anything else, perhaps more so - business
turned the telegraph, telephone, telex and fax machine to its purposes. Now
comes the Internet and all that flows from it. But some believe (the most
dangerous four words in the business vocabulary, others say) that 'this time
it's different'.
Ideas
about the communications possibilities of packet-switching and networking
surfaced at MIT in the early 1960s, and the first network with computers
communicating over a phone line was built in 1965. But it was the 1980s before
business began to scent possibilities, and the first Interop trade fair
showcasing the Internet was in 1988. The Internet is the underlying, enabling
network, but business was more interested in the applications you could park on
top of it, notably the email messaging system and the Web, which shares
information by using browsers to access Web pages.
Companies
quickly cottoned on to the virtues of email as a medium for communications,
though its use as a marketing channel has been impaired by floods of spam.
They, and their customers, were more tentative about the Web and many inaugural
corporate websites were information-only. It was in the more sheltered
environment of business-to-business transactions that e-commerce first began to
gain traction. As consumer anxieties over security faded, and as satisfactory
online purchases of books or holidays bolstered confidence, e-tail finally came
into its own, spreading to every conceivable comer of the retail trade. With
lower transaction costs translated into lower prices, online shopping grew by
50% in 2006 to account for 10% of all UK retail sales, though in the US its
share is still around 3%. For agile manufacturers and some service providers
this may simply have meant focusing on a new distribution channel. But the media have felt the icy blast as more
people choose to stay informed via blogs and social networking sites such as
MySpace, instead of print and TV.
One click and they're off Web clearly isn't going to destroy bricks-and-mortar
but, even in the US, many who still shop offline are effectively making their
purchasing decisions online, clicking their way from site to site, comparing
prices and specs. The reverse of that coin is that some shops are becoming more
like showrooms, as customers come in to feel the goods, and then purchase
online. 'Googling' a company or a product has become part of the language and,
for many, an integral part of shopping and finding information. Companies need
not only a Web presence but one that's 'sticky', or one click and they're off.
The Web is the most selfish environment in the world, as they like to say at
Yahoo!
The
bursting of the dot. com bubble knocked the breath out of the new economy - for
a short while - and seemed to vindicate those who felt the online revolution
had been overhyped. Among them was the estimable Michael Porter. He dismissed
the view that the Internet was a break from the past, insisting it was merely
part of the ongoing evolution of IT, on a par with scanning and wireless
communications. Don Tapscott, coauthor of Digital Capital, disagreed
completely, arguing that Internet was already changing dramatically. He called
it the new infrastructure of the 21st century - 'the mechanism by which
individuals and organizations exchange money, conduct transactions, communicate
facts, express insight and opinion, and collaborate to develop new knowledge'.
While Porter believed that universal adoption would 'neutralize' the Internet
as a source of competitive advantage, Tapscott countered that it would allow
companies to create unique products, wring out waste, differentiate themselves
and reach new suppliers and customers. In fact, the Web is already a very
different creature from its original, relatively passive page- oriented self.
They were places to visit. Today the Web is a place you go to get things done.
Enter Web 2.0.
Participation, not publishing Tapscott was right in his assertion
that the Web was becoming more than a cross between a shopping arcade and the
Yellow Pages. If Web 1.0 was publishing, Web 2.0 is participation says
publisher Tony O'Reilly (whose company helped articulate this phase two concept
in 2004). A 'wiki' website is very Web 2.0, allowing users to add to or edit
its content (wiki-wiki is Hawaiian for 'quick'). The best-known example is
Wikipedia, the online encyclopedia that anyone can amend, sometimes to its
detriment, but some firms are using wikis to create pre-meeting agendas OT to
develop ideas. In some, wiki traffic now exceeds intranet traffic.
Mashups Web 2.0 sites have the software and the data to do things for you,
instead of having to download software packages to do it yourself. The Web
looks ever more web-like and linkage is key too, either by connecting people
through social networking sites and blogs, or by combining different sources of
content on the same site - 'mashups', A mashup was used to help New Orleans
residents, displaced by Hurricane Katrina, to find jobs - they typed the kind
of job they were looking for into the site, which searched over 1,000 job
boards and displayed their location on a Google map. 'Viral marketing' (see
box) tries to exploit social linkages to create 'word of mouth' awareness of
products or services across the Web.
Web
2.0 companies such as eBay and Skype, were born on the Web. Whenever someone
uses them and leaves a comment or adds a contact, they are improving the tool
for themselves and for everyone else. 'Every time we go on these sites we're
programming the web,' Tapscott notes. However, non-Web companies are still
feeling their way around Web 2.0. A few have established a presence inside
Second Life, one of the Web's digital worlds. Penguin, the publisher, has,
perhaps rashly, launched a wiki novel project, called A Million Penguins, which
has attracted varying levels of talent. Innovation opportunities clearly exist,
though the Web community needs careful handling. But research suggests brands
that succeed on the Web generate emotional ties, becoming 'owned' not only by
the people who create them but also by the people who use them.
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